AnimationΒΆ
You can animate an attribute value of a node if there is an button at its right in a Properties view.
Animable value types are:
- Float
- Color
- Vector2
- Vector3
- Bool
- Select the node.
- Move to the frame where you want to create an animation key.
- Create an animation curve by checking in the Properties view.
A value must be animated first in order to set animation keys. Guerilla is always in autokey mode.
- Select the node.
- Move to the frame where you want to create an animation key.
- Change the attribute value, the animation curve is automatically added a new key.
When you create the first animation key a curve is created that holds all the keys. Attribute values are interpolated linearly between keys. It's possible to modify an animation curve using a Curves view.
You can delete all the animation keys on an attribute.
- Select the node.
- Delete all animation keys by clicking on the button at the right of the attribute in a Properties view.